It’s been a while since I’ve updated, but I assure you that I have been working.
First:
- Animation is completely finished. I tried rendering it out today and of course I’m getting some odd results from renderman…So I won’t be posting the final animation yet.
Second:
- Everything has been UV mapped (took a while considering the amount of items in my scene.)
Third:
- And last update. Today I took most of the day finding textures to use as a base texture for my items. Some of the items in the background will be just a single color, but most of the items have some sort of texture map. The good thing is most of the items in my scene are duplicates.
Below I posted a WIP of my scene. I textured the house. The roof is what took the longest. I tried making a displacement map out of the texture I found…didn’t work…I got some funky results. I just went back to a bump map. More texturing to come. And possibly posting the animation if I can figure out why I’m getting odd rendering errors.
