Lighting! Textures! Omg!

It has been a while since my last update.  I am working my little heart out.  Note:  There’s one thing I have left to texture…my basket.  Although I do have the texture for it, but I have to layout the UVs and then just apply it, but I’d rather spend my time finishing lighting.  I ran into some problems with my Peter eating his pumpking pie.  See, in the animation, when he takes a bite, I switch out the pie with one that has a “bite” taken out of it.  However, this isn’t going to work with my textures because I added geometry to the switched pie ( the one with the bite taken out), so the UV’s won’t trasnfer.  However, there is a fix.  The camera ganle of this one shot is fixed and the pie can be hidden and later shown with the bite out.  But, I will save that switch and the basket texturing for later.  For now, on to lighting.  Here’s work in progress of my scene:

Note:  These are raytrace shadows.  And this one frame took about 5 1/2 minutes.  I had some troubles with depth map shadows but I think I figured out why.  So now I have to redo my lighting with spotlights and try to match this.  Shouldn’t be a problem though.  Any who, off to work!

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